As for creating a good MC, don't make them dumb or a damsel in distress. Generally one of the goals, besides the main plot goal, is to develop a romantic relationship between the female player character and one of the several other characters. Saying there's too much female perspective and romance is kind of like saying there's too much focus on shooting in a first person shooter game. An otome game (, meaning girl or 'maiden' game) is a story based video game that is targeted towards women. Otome games are 'maiden' games about romance made for females. Long story short customisation usually makes me more invested in the mc, but if your story and setting are good enough I can become invested regardless, just don't be surprised if I end up rooting for the villain or the sidekick, in that case. It does, for good or ill, bring your game closer to classical novel experience, where it isn't the tale of my mc but I've been invited to look over the shoulder of the protagonist as he/she journeys through your world, which automatically means I'm going to care more about the story telling, setting and game world consistency than I am about the protagonist per se. That is not always feasible though and when it isn't I'd prefer mc's with a personality over those without, unless that personality is super uke or Disney princess, but if it is at least be upfront about it so I know your game isn't for me.
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